A Rebel A Cause

“From the first time I could hear them, I knew that they were alive . . . And I knew everything that they had taught us was a lie.”

Become the Sin Eater and uncover the secrets of the planet Dantala, of the Shrine of Teris, the Illusionist Wars, and the ‘sin’ of magic in this action RPG set in a post-modern world where space travel, the Internet and magic live side-by-side, and every child knows the prophesy of the Fantima, the end of the world.

Depths of Despair

You are Jeret Amaranth, a fallen hero of the nation of Helicon dishonorably discharged for allowing a former comrade and lover turned rebel escape. Content to drink yourself to death in the border town of Artemisia, everything changes when you meet a young sorceress named Qyn who says she can lift the curse of the neighboring land of Acacia—dead and forgotten for over 1000 years. Play alone or with up to three friends in this tactical action RPG where your choices of where and when to uncurse the inhabitants of Acacia will determine both who lives & who dies as well as how your journey unfolds.

IF

The week of Christmas 1964, a body is found on the side of a Nevada Route 8A between Vegas and Reno outside a ghost town. Investigation leads to missing persons in the ghost town. You—the local sheriff—round up a search party to look for the missing people. Early evidence suggests the missing may be looking for lost gold in town, but snowfall forces you and a handful of the search party to hole up in this haunted valley during a blizzard while investigating and murder and missing persons’ case.

Journey Into The Fire

You are part of a military organization called the Sentinel serving a fictitious, human-like people in Galaxy M33. Using an Interstellar Bridge that allows instant transmission across massive distances, one of your science teams encounters friendly aliens called the Praetor and begin a joint research project on the Praetorian colony world of Taria. Several months later, the colony comes under attack, and you are sent to extract the research team.

The Trance

On January 3rd, the world goes to bed, and no one wakes again—except you, six months later. What happened that left over 99% of the world’s population asleep? How will you survive The Trance?

As you explore, you find you’re not entirely alone. However, the world has changed as you slumbered. Will you join the Vigilants and maintain order? Or the Scourge and do whatever you want? Maybe you’ll be a Braver and just try to survive without picking sides. Whatever you decide, watch out for the Sandmen and be careful where you sleep. Discover what nightmares await you as you investigate The Trance . . .